![]() If you plan to use homing weapons, locking onto him for more than a moment can be difficult. If you use a heavy Hermes build then mirage becomes more viable as you can dodge and tank more attacks without using stances. You can't use your stances while it is active and it will drain your Femto, making stances weaker. If you bring backup weapons, then you could also bring high damage low ammo weapons for mirage to use, but I strongly advise against using mirage outside of an emergency against him or during downtime in hopes of it using support/aux gear. I guess either bring weapons with good ammo economy or bring a pair of melee weapons with a heavy attack combo as a backup. I've fought him using heavy armor, bazookas, missiles, hammers, and lasers, as well as the near-absolute lightest armor using machineguns, pistols, beam swords, and lasers. If you are using a heavier build then Hermes will allow you to easily dodge his attacks, but it will cancel any active stances.Īs for what armor and weapons to bring, I really don't have any suggestions as I am pretty sure almost anything will work so long as you are comfortable with using it. Femto tank will make all the stance switching and Femto management easier on you and stance performance better and more reliable. Bringing acid recovery may not be a bad idea either. ![]() If you don't mind bringing partners then Knight is an excellent choice as he brings flashbangs and healing for an infinite, though random, supply of both. I am pretty sure you can cancel his roar to prevent meteors if you are worried about those. Use them to extend vulnerability after an attack or cancel a threatening attack. He can be stunned and knocked down with flash bangs. Alternatively can sit by a Femto field during it to negate the drain. Femto drain is a good opportunity to attack if you don't mind being drained for a bit, unless it does something more that I never noticed. He seems to have a cooldown period on this attack, so you can get a feel for how often he does it, attack more during cooldown, and bait him into using it when he can. This is a good time to attack him with ranged weapons while sitting outside of his roar radius. Roar is something you mostly have to anticipate by having boost stance up, keeping some distance, and not hanging around him after an attack. long homing claw attack requires you to box/circle strafe as he adjusts his aim after each swipe. His blue laser attack is avoided with circle strafing and is a good time to attack his back.įor claw attacks you want to have boost stance up to quickly strafe out of the way. move away around that time so you don't get caught in a roar or claw attack. He does one last quick spin before finishing. his lasers have a cone of safety above and below him where they won't strike. If you are close enough when he starts spinning up then it is better to move close to him and attack. His laser spin will mess you up so it is better to get some distance or take cover if you are too far away. I typically just shield up whenever I hear beeps. Shield stance will also prevent knockdown. Homing lasers can be blocked with shield stance and trenches, or dodged with small circular movements, wide circle strafing, or full panic boost stance. So bringing Knight or someone else that uses Flash grenades can be helpful if you need more breathing room.ĭefense, acid, and stun resist would probably be better to get as his claw and roar attacks are the ones most likely to hit you. ![]() The range for these also puts you just outside his stun roar's range.Ī side note, he can be blinded and it will interrupt whatever he is doing without fail. Devotion is obviously your safest bet for a shoulder weapon. I usually run 2x Astreaus II and 2x Guilty Throne S, then run a head that put your max lock range into the optimal range for those. I personally build for high base land/air movement so I can maintain distance without boost. I personally save throwing the 2 armor pieces at him for when he hits 25% or so. Use his cast time of the absorbsion field to blast him with the Gunfort cannons. If Zeruch absorbs enough femto he moves and shoots missiles like crazy, so keeping yourself near zero is vital. Keep your femto drained as much as possible, mirage is excellent for this. Don't use the Gunfort cannons in this phase. Gargantua is good here since he'll heal himself and others. Let your npc allies soak the brunt of the punishment. I'd say in general is best to stay airborne, move above him for heat beams, avoid missiles like the plague, and keep moving. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |